RoboSoccer
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Licensing & Partnership·June 16, 2026·3 min read

Robotics Toy IP Available to License: A Finished Robot Soccer Platform for US Partners

Yes — there is a finished robot soccer product available to license to a US partner. It is RoboSoccer, a proprietary, non-exclusive, fully working platform ready to build on.

Yes — there is a finished robotics toy available to license to a US partner. It is RoboSoccer: the first table soccer game with real robot players, a proprietary and fully working platform built over 2+ years of engineering. The IP is clean and unencumbered, and partnerships are open and non-exclusive.

If you are a US toy company, robotics brand, or hardware operator searching for a proven robotics product to put your name on, this page is the direct answer. You do not have to invent a category, burn two years on R&D, or gamble on whether real kids will actually play with it. That work is done. What remains is the work to do with a partner: manufacturing at volume, US certification, and going to market.

What exactly is available to license

RoboSoccer is not a concept deck or a prototype that only works in a lab. It is a finished, filmed, play-validated product. The licensable asset is the complete package of designs, firmware, software, and know-how — not a patent.

  • Two omni-wheel robot players with a proprietary grab-and-kick mechanism
  • The full hardware design — mechanical, electronic, and the drive system
  • Production-ready firmware for the robots and arena
  • A built, working companion app for iOS and Android, plus gamepad control
  • An arena that folds into a box and LED goals that flash when you score
  • The brand, the gameplay footage with real kids, and the accumulated know-how from 2+ years of R&D
RoboSoccer arena folded into its portable box
The arena folds into a box — a finished, shippable product, not a lab rig.

The three ways to partner

There is no single path and no single exclusive partner. Three open, non-exclusive models let you engage at the level that fits your business. For the full framework, see three ways to bring a robot soccer platform to market.

1. License the Technology

Take the proven, unencumbered IP — the drive system, the grab-and-kick mechanism, the app, and the full hardware design — and build your own US products on it.

2. Co-Develop & Launch

Finish the last mile together: manufacturing-ready, costed for volume, and US-certified. The original team stays in through launch.

3. Brand & Grow the Platform

Put your brand on it and grow a line — new teams, new modes, and other tabletop sports — on the same architecture.

Why partner instead of build from scratch

Building a robotics toy from zero means years of mechanical iteration, firmware, app development, and play-testing before you know whether children will engage. RoboSoccer skips that. The hard, uncertain part — does the product actually work and do kids love it — is already answered on film. For a step-by-step view of how this works, read how to license a hardware product to a US partner.

The market context

RoboSoccer sits at the intersection of three growing categories: educational robots, STEM toys, and soccer-themed products.

CategorySize & trajectory
Educational robots$1.4B (2022) → $3.2B (2027), 17.3% CAGR
STEM toys$21.65B (2025) → $34.75B (2031), 8.2% CAGR
US toy industryReturned to growth, +6% in 2025
Soccer-themed toys+160% globally through April 2026 — now 9% of the sports-toy category
RoboSoccer sits where robotics, STEM play, and soccer demand overlap.

The timing is notable: the soccer-toy surge coincides with the 2026 World Cup coming to North America. To understand that tailwind, see what RoboSoccer is.

Who this is for

US toy manufacturers, robotics and STEM-education brands, consumer-electronics companies, and licensing-savvy operators looking for a finished, de-risked product to launch under their own brand — without the multi-year R&D bill.

If that is you, the next step is simple. Start a conversation and we will open the data room.

Key facts

  • Educational robots market: $1.4B (2022) → $3.2B (2027), 17.3% CAGR.

    Source · https://www.marketsandmarkets.com/Market-Reports/educational-robot-market-28174634.html

  • STEM toys market: $21.65B (2025) → $34.75B (2031), 8.2% CAGR.

    Source · https://www.mordorintelligence.com/industry-reports/stem-toys-market

  • The US toy industry returned to growth, up 6% in 2025.

    Source · https://www.globenewswire.com/news-release/2026/02/03/3231420/0/en/u-s-toy-industry-returns-to-growth-in-2025-circana-reports.html

  • Soccer-toy sales rose +160% globally through April 2026, now 9% of the sports-toy category.

    Source · https://www.circana.com/post/soccer-fever-fuels-global-surge-in-toys-and-collectibles-circana-reports

FAQ

Is there really a robot soccer product available to license to a US partner?
Yes. RoboSoccer is a finished, working robot soccer platform — two omni-wheel robots, a proprietary grab-and-kick mechanism, a companion app, and a fold-into-a-box arena — available to license to US partners on open, non-exclusive terms.
Is RoboSoccer patented?
No. There is no patent. The licensable asset is the finished, working product: the proprietary hardware design, firmware, the built iOS/Android app, the brand, the gameplay footage, and the know-how from 2+ years of R&D. The IP is clean and unencumbered.
Is the IP exclusive to one partner?
No. Partnerships are open and non-exclusive — across products, price tiers, and channels. You do not have to wait on a single exclusive deal to move forward.
Has RoboSoccer proven it sells at scale?
No, and we are honest about that. RoboSoccer has proven PLAY, validated on film with real kids. Proving sales at scale — volume manufacturing, US certification, distribution, and marketing — is the work to do together with a partner.

Want to build it in America?

Three clear ways to partner with us.

License the technology, co-develop and launch, or brand and grow the platform. Tell us about your company and we'll set up a short call.

Start a conversation