RoboSoccer
Licensing & Partnership·By ·Updated September 26, 2026·3 min read

Robotics Toy IP Available to License: A Finished Robot Soccer Platform for US Partners

Yes — there is a finished robot soccer product available to license to a US partner. It is RoboSoccer, a proprietary, non-exclusive, fully working platform ready to build on.

Yes — there is a finished robotics toy available to license to a US partner. It is RoboSoccer: table soccer with real robot players that grab, pass and lob the ball, a proprietary and fully working platform built over 2+ years of engineering. The IP is clean and unencumbered, and partnerships are open and non-exclusive.

If you are a US toy company, robotics brand, or hardware operator searching for a proven robotics product to put your name on, this page is the direct answer. You do not have to invent a category, burn two years on R&D, or gamble on whether real kids will actually play with it. That work is done. What remains is the work to do with a partner: manufacturing at volume, US certification, and going to market.

What exactly is available to license

RoboSoccer is not a concept deck or a prototype that only works in a lab. It is a finished, filmed, play-validated product. The licensable asset is the complete package of designs, firmware, software, and know-how, with the core mechanism patent pending.

  • Two omni-wheel robot players with a proprietary grab-and-kick mechanism
  • The full hardware design — mechanical, electronic, and the drive system
  • Production-ready firmware for the robots and arena
  • A built, working companion app for iOS and Android, plus gamepad control
  • An arena that folds into a box and LED goals that flash when you score
  • The brand, the gameplay footage with real kids, and the accumulated know-how from 2+ years of R&D
RoboSoccer arena folded into its portable box
The arena folds into a box — a finished, shippable product, not a lab rig.

The three ways to partner

There is no single path and no single exclusive partner. Three open, non-exclusive models let you engage at the level that fits your business. For the full framework, see three ways to bring a robot soccer platform to market.

1. License the Technology

Take the proven, unencumbered IP — the drive system, the grab-and-kick mechanism, the app, and the full hardware design — and build your own US products on it.

2. Co-Develop & Launch

Finish the last mile together: manufacturing-ready, costed for volume, and US-certified. The original team stays in through launch.

3. Brand & Grow the Platform

Put your brand on it and grow a line — new teams, new modes, and other tabletop sports — on the same architecture.

Why partner instead of build from scratch

Building a robotics toy from zero means years of mechanical iteration, firmware, app development, and play-testing before you know whether children will engage. RoboSoccer skips that. The hard, uncertain part — does the product actually work and do kids love it — is already answered on film. For a step-by-step view of how this works, read how to license a hardware product to a US partner.

The market context

RoboSoccer sits at the intersection of three growing categories: educational robots, STEM toys, and soccer-themed products.

CategorySize & trajectory
Educational robots$1.4B (2022) → $3.2B (2027), 17.3% CAGR
STEM toys$21.65B (2025) → $34.75B (2031), 8.2% CAGR
US toy industryReturned to growth, +6% in 2025
Soccer-themed toys+160% globally through April 2026 — now 9% of the sports-toy category
RoboSoccer sits where robotics, STEM play, and soccer demand overlap.

The timing is notable: the soccer-toy surge coincided with the 2026 World Cup coming to North America. To understand that tailwind, see what RoboSoccer is.

Who this is for

US toy manufacturers, robotics and STEM-education brands, consumer-electronics companies, and licensing-savvy operators looking for a finished, de-risked product to launch under their own brand — without the multi-year R&D bill.

If that is you, the next step is simple. Start a conversation and we will open the data room.

Key facts

  • Educational robots market: $1.4B (2022) → $3.2B (2027), 17.3% CAGR.

    Source · https://www.marketsandmarkets.com/Market-Reports/educational-robot-market-28174634.html

  • STEM toys market: $21.65B (2025) → $34.75B (2031), 8.2% CAGR.

    Source · https://www.mordorintelligence.com/industry-reports/stem-toys-market

  • The US toy industry returned to growth, up 6% in 2025.

    Source · https://www.globenewswire.com/news-release/2026/02/03/3231420/0/en/u-s-toy-industry-returns-to-growth-in-2025-circana-reports.html

  • Soccer-toy sales rose +160% globally through April 2026, now 9% of the sports-toy category.

    Source · https://www.circana.com/post/soccer-fever-fuels-global-surge-in-toys-and-collectibles-circana-reports

FAQ

Is there really a robot soccer product available to license to a US partner?
Yes. RoboSoccer is a finished, working robot soccer platform — two omni-wheel robots, a proprietary grab-and-kick mechanism, a companion app, and a fold-into-a-box arena — available to license to US partners on open, non-exclusive terms.
Is RoboSoccer patented?
Patent pending. The core mechanism is covered by a pending patent application, and the licensable asset goes well beyond it: the finished, working product — proprietary hardware design, firmware, the built app, the brand, the gameplay footage, and the know-how from 2+ years of R&D.
Is the IP exclusive to one partner?
No. Partnerships are open and non-exclusive — across products, price tiers, and channels. You do not have to wait on a single exclusive deal to move forward.

Want to build it in America?

Three clear ways to partner with us.

License the technology, co-develop and launch, or brand and grow the platform. Tell us about your company and we'll set up a short call.

Start a conversation